“We all contributed to tell stories to the best of our abilities”: collaborative digital storytelling to promote students’ positive interdependence in an online course of Italian as a foreign language

Authors

DOI:

https://doi.org/10.21283/2376905X.1.11.1.2803

Keywords:

DIGITAL STORYTELLING, LANGUAGE PEDAGOGY, TASK-BASED INTERACTION, TECHNOLOGY-SUPPORTED LEARNING

Abstract

Positive interdependence is defined as a mutual relationship between people who are driven to achieve the same task goals- Considered as the foundation of collaborative language learning, it can surface in group activities of digital content creation. Digital storytelling may enhance skills of positive interdependence as it enables digital narratives to be told through mixed media (Robin, 2016). However, prolonged exposure to technology might cause distraction, motivation loss, and fatigue among language students, hampering the establishment of positive interdependence. To encourage interdependent interactions in digital learning environments, this study presents the results of educational activities conducted using the ThingLink and StoryMaps platforms by learners of Italian as a foreign language during an online language course. The results stemming from online questionnaires, transcript analyses, and focus group interviews highlight how students’ positive interdependence can be boosted by telling stories through immersive technologies.

Author Biographies

Ilaria Compagnoni, Ca' Foscari University of Venice

Ilaria Compagnoni is a PhD candidate at Ca’ Foscari University of Venice (Italy) and a Fulbright scholar at the University of Arizona (US). Her research focuses on educational technology applied to language learning. Specifically, she analyzes students’ interactions using immersive and non-immersive Virtual Reality, which she also investigates in tech-based teacher training practices.

 

Graziano Serragiotto, Ca' Foscari University of Venice

Graziano Serragiotto is Full Professor of Educational Linguistics and Teaching Italian to Foreigners at Ca’ Foscari University of Venice. He is also the director of Laboratorio Itals where he conducts research on language assessment and teaching practices for language educators.

References

Albanese, Valentina E., & Rossetti, Giulia (2023). The Irish Colonial Landscape Digital StoryMap: An inclusive didactic tool. J-READING Journal of Research and Didactics in Geography, 1(12), 145-153. https://doi.org/10.4458/5970-12

Alismail, Halah A. (2015). Integrate digital storytelling in education. Journal of Education and Practice, 6(9), 126–129.

Arcangeli, Massimo, Giugni, Silvia, Cardillo, Giammarco, D’Angelo, Katia, Ferrari, Stefania, Greco, Nuria, & Lucatorto, Angela (2014). Attestato ADA: Società Dante Alighieri [Certificate ADA: Dante Alighieri Society], Alma Edizioni.

Arroba, Juan, & Acosta, Hazel (2021). Authentic digital storytelling as an alternative teaching strategy to develop speaking skills in EFL Classes. LEARN Journal: Language Education and Acquisition Research Network, 14(1), 317–343.

Bales, Robert F. (1950). Interaction process analysis; a method for the study of small groups (pp. xi, 203). Addison-Wesley.

Cerratto Pargman, Teresa, Nouri, Jalal, & Milrad, Marcelo (2018). Taking an instrumental genesis lens: New insights into collaborative mobile learning. British Journal of Educational Technology. 49(2), 219-234. https://doi.org/10.1111/bjet.12585

Comoglio, Mario, & Cardoso, Miguel A. (1996). Insegnare ed apprendere in gruppo: Il Cooperative Learning [Teaching and Learning in Groups: Cooperative Learning]. LAS.

Compagnoni, Ilaria (2022). The effects of virtual museums on students’ positive interdependence in learning Italian as a foreign language. Babylonia Journal of Language Education, 3, 104–109. https://doi.org/10.55393/babylonia.v3i.194

Council of Europe (2020). Common European framework of reference for languages: Learning, teaching, assessment. Companion volume. Council of Europe Publishing, Strasbourg. Retrieved from https://www.coe.int/en/web/common-european-framework-reference-languages

Cummings, James J., & Bailenson, Jeremy N. (2016). How immersive is enough? A Meta-Analysis of the effect of immersive technology on user presence. Media Psychology, 19(2), 272–309. https://doi.org/10.1080/15213269.2015.1015740

Cyvin, Jakob B., Midtaune, Kristiane, & Rød, Jan K. (2022). Using StoryMaps to prepare for field course – A case study of students in Geography. Cogent Education, 9(1). https://doi.org/10.1080/2331186X.2022.2123583

Deutsch, M. (1949). A theory of cooperation and competition. Human Relations, 2, 129-152.

Dincelli, Ersin, & Yayla, Alper (2022). Immersive virtual reality in the age of the Metaverse: A hybrid-narrative review based on the technology affordance perspective. The Journal of Strategic Information Systems, 31(2). https://doi.org/10.1016/j.jsis.2022.101717

Durham, Carmen (2022). ‘We just learned from each other’: ESOL pre-service teachers learning to use digital tools across coursework and student teaching. The Language Learning Journal, 51(6), 783–796. https://doi.org/10.1080/09571736.2022.2081713

Eichenberg, Christiane (2012). Virtual reality in psychological, medical, and pedagogical applications. IntechOpen, 2012.

Ellis, Rod (1999). Learning a Second Language through Interaction. John Benjamin Publishing Company 2012.

Fielding, Sarah (2019). What I did on my holidays: Digital field trips and digital literacy (pp. 77-83). In Plutino, Alessia, Borthwick, Kate, & Corradini Erika (Eds.), New educational landscapes: Innovative perspectives in language learning and technology (pp. 77-83). Voillans, France: Research-publishing.net. http://dx.doi.org/10.14705/rpnet.2019.36.9782490057481

Fu, Jo S., Yang, Shih-Hisien, & Yeh, Hui-Chin (2022). Exploring the impacts of digital storytelling on English as a foreign language learners’ speaking competence. Journal of Research on Technology in Education, 54(5), 679–694. https://doi.org/10.1080/15391523.2021.1911008

Galimberti, Carlo, Brivio, Eleonora, Cantamesse, Matteo, and & Cilento Ibarra, Francesca (2010). Intersubjectivity as a possible way to inhabit future cyberplaces. Studies in Health Technology and Informatics, 154 (9), 9–13.

Giorgi, Alessandra (2009). Toward a syntax of the subjunctive mood. Lingua, 119(12), 1837–1858. https://doi.org/10.1016/j.lingua.2008.11.008

Hampel, Regine (2010). Task design for a virtual learning environment in a distance language course. In Thomas, Micheal & Reinders, Hayo (Eds.), Task-based language learning and teaching with technology (pp. 63-81). Continuum Publishing Group.

Horvat, Nikola, Brnčić, Mladen, Perišić, Marija M., Martinec, Tomislav, Bojčetić, Nenad, & Škec, Stanko (2022). Design reviews in immersive and non-immersive collaborative virtual environments: Comparing verbal communication structures. Proceedings of the Design Society, 2, 211–220. https://doi.org/10.1017/pds.2022.23

Jantakoon, Thada, Wannapiroon, Panita, & Nilsook, Prachyanun (2019). Virtual immersive learning environments (VILEs) based on digital storytelling to enhance deeper learning for undergraduate students. Higher Education Studies, 9(1), 144–150.

Johnson, David W., &. Johnson, Roger T. (2005). New developments in social interdependence theory. Gender, Social, and General Psychology Monographs 131(4), 285-358. https://doi.org/10.3200/MONO.131.4.285-358.

Johnson, David W., &. Johnson, Roger T. (2010). Restorative conflict in schools: Necessary roles of cooperative learning and constructive conflict. In Sellman, Edward, Cremin, Hillary & McClusky, Gillean [Eds.], Restorative approaches to conflict in schools (pp. 159-174). ESRC Seminar.

Kalantzis, Mary, & Cope, Bill (2012). Literacies. Cambridge University Press. https://doi.org/10.1017/CBO9781139196581

Kaplan-Rakowski, Regina, & Gruber, Alice (2019). Low-immersion versus High-immersion virtual reality: Definitions, classification, and examples with a foreign language focus. Proceedings of the Innovation in Language Learning International Conference, 1. Retrieved from: https://www.semanticscholar.org/paper/Low-Immersion-versus-High-Immersion-Virtual-and-a-Kaplan-Rakowski-Gruber/0ee4dbaa8c4f8e4a90a12e9cdbeb50b56ac2d83f

Kelley Harold H., Holmes, John G., Kerr, Norbert L., Reis, Harry T., Rusbult Caryl E., & Van Lange, Paul A. M. (2003). An atlas of interpersonal situations. Cambridge University Press.

Kennedy, Robert S., Lane, Norman E., Berbaum, Kevin S., & Lilienthal, Michael G. (1993). Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness. The International Journal of Aviation Psychology, 3(3), 203–220. https://doi.org/10.1207/s15327108ijap0303_3

Laal, Marjan (2013). Positive interdependence in collaborative learning. Procedia - Social and Behavioral Sciences, 93, 1433-1437. https://doi.org/10.1016/j.sbspro.2013.10.058

Lai, Allison (2017). Implementing online platforms to promote collaborative learning in Chinese language classrooms. Journal of Technology and Chinese Language Teaching, 8(2), 39-52.

Leu, Don J., & Coiro, Julie, Kinzer, Charles, Castek, Jill, & Henry, Laurie A. (2013). A dual level theory of the changing nature of literacy, instruction, and assessment. (pp. 1150 – 1181). In Norman Unrau and Donna Alvermann (Eds.), Theoretical models and processes of reading (6th ed., pp. 1150–1181). International Reading Association.

Liu, Ming-Chi, Huang, Yueh-Min, & Xu, Yo-Hsin (2018). Effects of individual versus group work on learner autonomy and emotion in digital storytelling. Educational Technology Research and Development, 66(4), 1009–1028. https://doi.org/10.1007/s11423-018-9601-2

Meletiadou, Eleni (2022). Using educational digital storytelling to enhance multilingual students’ writing skills in higher education. IAFOR Journal of Education, 10(2), 111-130. https://doi.org/10.22492/ije.10.2.06

Nair, Viknesh & Yunus, Melor (2021). A systematic review of digital storytelling in improving speaking skills. Sustainability, 13(17). https://doi.org/10.3390/su13179829

Nicoli, Nicholas, Henriksen, Kine, Komodromos, Marcos & Tsagalas, Dimitrios (2022), "Investigating digital storytelling for the creation of positively engaging digital content", EuroMed Journal of Business, 17(2), pp. 157-173. https://doi.org/10.1108/EMJB-03-2021-0036

Oguilve, Veronica, Wen, Wen, Castek, Jill, Sanderson, Christopher, & Pineda, Zueyzan (2022). Participatory learning: Educators designing media to expand global perspectives. In Bastiaens, Theodoor [Eds.], Proceedings of EdMedia + Innovate Learning (pp. 1016-1025). https://www.learntechlib.org/primary/p/221406/

Ohler, Jason B. (2013). Digital storytelling in the classroom: New media pathways to literacy, learning, and creativity. Corwin Press. https://doi.org/10.4135/9781452277479

Overdijk, Maarten, Van Diggelen, Wouter, Kirshner, Paul, & Baker, Micheal (2012). Connecting agents with artifacts:. Towards a rationale of mutual shaping. International Journal of Computer-Supported Collaborative Learning, 7(2), 193-210. https://doi.org/10.1007/s11412-012-9143-2

Paesani, Kate, Dupuy, Beatrice, Liskin-Gasparro, Judith, & Lacorte, Manel (2015). Multiliteracies Framework for Collegiate Foreign Language Teaching, Pearson.

Petit, Elise (2020). Digital storytelling for developing students’ agency through the process of design: A case study. In Dubuy, Béatrice & Grosbois, Muriel [Eds.], Language Learning and Professionalization in Higher Education: Pathways to Preparing Learners and Teachers in /for the 21st Century (pp. 137-166). Research.publishing.net

Pokrzycka, Lidia (2022). Innovative teaching methods: Project management in practice. Maria Curie-Skłodowska University Press,

Ribeiro, Sandra P. M., Moreira, António A. F. G., & da Silva, Pinto Cristina M. F. (2016). Digital storytelling: Emotions in higher education. In J. Spector, Micheal Ifenthaler, Dirk, Sampson, Demetrios G. & Isaia,s Pedro (Eds.), Competencies in teaching, learning and educational leadership in the digital age: Papers from CELDA 2014 (pp. 149–167). Springer International Publishing. https://doi.org/10.1007/978-3-319-30295-9_9

Robin, Bernard (2016). The power of digital storytelling to support teaching and learning. Digital Education Review, 30(30), 17–29. https://doi.org/10.1344/der.2016.30.17-29

Roslan, Nur N. A., & Sahrir, Muhammad S. (2020). The effectiveness of ThingLink in teaching new vocabulary to nonnative beginners of the Arabic language. IIUM Journal of Educational Studies, 8(1), 32-52. https://doi.org/10.31436/ijes.v8i1.274

Rusbult, Caryl E., & Van Lange, Paul A.M. (2003). Interdependence, interaction, and relationships. Annual Review of Psychology, 54, 351-375. https://doi.org/10.1146/annurev.psych.54.101601.145059

Sanderson, Christopher, Oguilve, Veronica, McLachlan, Mary, Sarkar, Sanjukta, Wen, Wen (2022, July 4-6). Designing international immersive virtual field experiences (IIVFEs) to teach global digital literacies. Literacy and Diversity: New Directions. 22nd European Conference on Literacy, Dublin, Ireland.

Schmoelz, Alexander (2018). Enabling co-creativity through digital storytelling in education. Thinking Skills and Creativity, 28, 1–13. https://doi.org/10.1016/j.tsc.2018.02.002

Shahid, Maria, &; Khan, Mohd R (2022). Use of digital storytelling in classrooms and beyond., Journal of Education Technology Systems, 51(1), 63-77. https://doi.org/10.1177/00472395221112599

Shen, Xiang, Hao, Chunhui, & Peng, Jian-E (2022). Promoting EFL learners’ willingness to communicate through transmediation in a digital storytelling workshop. Journal of Multilingual and Multicultural Development, 1–18. https://doi.org/10.1080/01434632.2022.2086257

Slater, Mel, Wilbur, Sylvia, 1997. A framework for immersive virtual environments (FIVE): Speculations on the role of presence in virtual environments. Presence: Teleoperators & Virtual Environments. 6 (6), 603–616.:https://doi.org/10.1177/00472395221112599

Tahriri, Abdorreeza,; Tous, Maryam D., & ; MovahedFar, Solmaz (2017). “The impact of digital storytelling on EFL learners’ oracy skills and motivation”. International Journal of Applied Linguistics and English Literature, 4(3), 144–153. https://doi.org/10.7575/aiac.ijalel.v.4n.3p.144

Thorne, Steven L. (2016). Engineering conditions of possibility in technology-enhanced language learning. In Catherine Caws & Marie-Josée Hemel (Eds.),. Language-learner computer interactions. Theory, methodology and CALL applications (pp.: 241-246). John Benjamins Publishing Company.

Witmer, Bob G., & Singer, Micheal J. (1998). Measuring presence in virtual environments: A presence questionnaire. Presence: Teleoperators and Virtual Environments, 7(3), https://doi.org/10.1162/105474698565686

Published

2024-06-30

How to Cite

Compagnoni, I., & Serragiotto, G. (2024). “We all contributed to tell stories to the best of our abilities”: collaborative digital storytelling to promote students’ positive interdependence in an online course of Italian as a foreign language. EuroAmerican Journal of Applied Linguistics and Languages, 11(1), 36–62. https://doi.org/10.21283/2376905X.1.11.1.2803

Issue

Section

Research Articles - Regular Issue

Categories