Language learning using XR. Gen Z and new acquisitional paradigms

Authors

DOI:

https://doi.org/10.21283/2376905X.1.13.1.3328

Keywords:

CORPUS ASSISTED LANGUAGE LEARNING, EXTENDED REALITY, GEN Z, ACQUISITIONAL FRAMEWORKS, DIGITAL NATIVES

Abstract

This article explores extended reality (XR) technologies’ application in language learning, focusing on Generation Z (Gen Z) and its educational needs. This contribution argues that XR technologies offer opportunities for pedagogical exploration in relation to Gen Z’s specific learning profiles. Members of Gen Z prefer interactive, technology-driven, and experiential learning environments. XR technologies—including virtual, augmented, and mixed reality—offer immersive and context-rich environments that can support situated language use, learner engagement, and motivation, as well as provide low-stakes conditions for practice that may help mitigate language anxiety. The integration of XR in education raises challenges related to cost, accessibility, digital competence, cognitive load, and ethical considerations. Consequently, the article highlights the opportunity of aligning XR-based language tasks with the specific characteristics, needs, and constraints of Gen Z learners, in the attempt to contribute to a more contextualized and critical understanding of XR’s role in language pedagogy.

Author Biographies

Mariasophia Falcone, University of Bergamo

Mariasophia Falcone is an Adjunct Professor of English Language at the University of Bergamo, Italy, where she previously held a Postdoctoral Research position working on Extended Reality applications in ESP teaching. She holds a Ph.D. in English Language and Linguistics from the University of Modena and Reggio Emilia. Her research interests are corpus linguistics and discourse analysis, with a specific focus on digital contexts, sustainability, and the use of XR technologies in language learning and teaching.

Patrizia Anesa, University of Bergamo

Patrizia Anesa is Associate Professor in English Language, Linguistics and Translation at the University of Bergamo, Italy. She is a member of the Research Centre on Specialized Languages (CERLIS) and an Associate Editor of the IDEA project (International Dialects of English Archive). She is currently working on the use of Extended Reality in ESP language learning and training and is the PI of the PRIN project “Enhancing ESP competence in professional and educational contexts via augmented reality”, 2023-2026. Her volume Lexical Innovation in World Englishes: Cross-Fertilization and Evolving Paradigms (Routledge, 2019) was awarded the 2020 ESSE (European Society for the Study of English) Book Prize and the AIA Honourable mention (2022).

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Published

2026-07-29

How to Cite

Falcone, M., & Anesa, P. (2026). Language learning using XR. Gen Z and new acquisitional paradigms. EuroAmerican Journal of Applied Linguistics and Languages, 13(1), 96–112. https://doi.org/10.21283/2376905X.1.13.1.3328

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Research Articles - Regular Issue

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